About me
Charles Eames once said, “Design is a plan for arranging elements in such a way as best to accomplish a particular purpose.” That’s pretty close to how I see my work: shaping products, teams, processes, and experiences so they work better as a whole.
Currently, I work as Director of Product in gaming, leading a 25+ person multidisciplinary team and overseeing 20+ games in parallel development.
Sergey Sukhov
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Beyond “Good Enough”: the Art of Iterations in Design
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Director of Product with roots in Visual Design